domingo, 3 de abril de 2011

introducing to buttons

The classic links are boring, a lot of useless letters so I made a nicer way to use links, the buttons!
For now I’m going to use four types of buttons:
The Reviewed button:


If it appears blue, its because the game is reviewed.


If it appears black and white is because the game is not reviewed.
The Play Game Button:


If it appears pink, its because you could play the game.


If it appears black and white, its because you could play the game.
That´s all for now, I hope to make more buttons in the future, if you have an opinion about the new system, comment in the post, so I could know how to improve the site and the buttons system.

not your war


Is just beautiful to look at this game, the artwork is in one word, amazing!
But this vertical scrolling shoot-em-up is not only good looking graphics it lends you to a chaotic universe, and is your work to destroy every enemy, so prepare your weapons, take a breath, ready?, GO!


crush the castle


“These dark time require swift action on your part”
-King
And who could protect the kingdom against the resistance? You off course! Enjoy this incredible physics game, improve your accuracy and even build your own castle. This game is old, but is also brilliant.





demons took my daughter


Action, defense, and a lot of demons that only want little teddies. Those are the elements that make this game an incredible one, put your turrets, kill  the demons and rescue your daughter, just remember use the space-bar.


sonny


RPG, zombies, unbelievable graphics an such an amazing story. These are the elements that made this, in one of the best flash games ever.
You probably play this game before, but play it again is just a pleasure!


domingo, 27 de marzo de 2011

tentacle wars. the purple menace


If the first TENTACLE WARS was incredible, but not challenging enough this game is what you need.
With the “Purple Menace” as a new enemy that has better instincts you will need to be quickly if not, you will die…scared?






lunes, 21 de marzo de 2011